package com.seaengine.net
{
	import flash.events.Event;

	public class gameSceneEvent extends Event
	{
		public static const SCENE_PLAYERUPDATE:String = "playerupdate";
		public static const SCENE_PLAYERADD:String = "playeradd";
		public static const SCENE_PLAYERREMOVE:String = "playerremove";
		
		public var reason:Object;
		public function gameSceneEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
			reason = new Object();
		}
		
	}
}